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Dune II
The Bit Wars · 1992

Dune II

Sega Genesis · Westwood Studios
science fictionreal-time strategy
76
Collectability score
provisional · live trend arrives with PriceCharting

About — Dune II is often considered the first mainstream modern real-time strategy game and established many conventions of the genre. Even though set in Frank Herbert's famous Dune universe, the game is only loosely connected to the plot of any of the books or the films based from them. Controlling either of the three Houses, the player must fight a number of battles against the other Houses. In the early levels, the goal is simply to earn a certain number of credits, while in the later missions, all enemies must be destroyed. The single resource in the game is the Spice, which must be collected by harvesters. The spice is converted to credits in a refinery, which are then spent to construct additional buildings and units. There are two terrain types: buildings can only be constructed on stone, while the Spice is only found on sand. However, units moving on sand attract the large sandworms of Dune, who are virtually indestructible and can swallow even large units whole. As levels progress, new and more advanced buildings and units are made available, including structures like a radar station, a repair facility or defense turrets and, for units, various ground troops, light vehicles and tanks. Each House can construct one unique special unit, and, after building a palace improvement, can unleash a unique palace effect.

↑ price history — the proprietary data only we store (begins on first snapshot)
Loose est$67
CIB est$190
Sealed est$1608
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Released on: click a console for its sold prices Sega Genesis Commodore Amiga Microsoft Windows DOS